AGUILAR ENRÍQUEZ, Franklin Daniel; QUINTANA, Alain; ARELLANO, Paulina; ARÉVALO, Verónica. Technology and gamification for mathematics learning in higher education. CONECTIVIDAD, [S. l.], v. 1, n. 2, p. 31–51, 2020. DOI: 10.37431/conectividad.v2i1.16. Disponível em: http://200.63.107.229/ojs/index.php/ISTER/article/view/16. Acesso em: 7 nov. 2026.